![]() ![]() Gamer preferences can vary vastly across age groups, genders, and regions – luckily there is a seemingly infinite range of games to choose from. PCs were ranked second with 36.8 percent of gamers stating they played games on the device. During the survey, more than 68 percent of internet users stated they played video games on smartphones, making them the most popular gaming devices among global gaming audiences. The video gaming penetration worldwide was 83.6 percent across any device.Ī global 2021 survey found that more than eight in ten internet users aged 16 to 44 years played video games on any device, with men being slightly more likely to do so. ![]() ![]() The power of mobile is also reflected in other ways – mobile-first markets such as the Philippines, Thailand, Indonesia, and Vietnam top the ranking of global video gaming penetration as over 93 percent of internet users play video games in these markets. As with revenues, the easily-accessible genre of mobile gaming is also the most popular in terms of audiences – current figures estimate about 1.7 billion mobile gamers worldwide. Despite this momentarily decline, global gaming audiences are projected to increase at a steady growth rate and surpass these figures within 2023. In 2022, the number of gamers worldwide was estimated at three billion, down from the 3.2 billion global gamers during the height of COVID-19 in 2021. Despite Asia-Pacific’s prominence in gaming, the United States was still the single biggest gaming market worldwide in 2022, followed by China and Japan. This is also reflected in the gaming industry revenue split by device – mobile gaming is estimated to account for more revenue than console and PC gaming combined.īy generating almost half of global video gaming revenues, Asia-Pacific is the region with the biggest revenue share, followed by North America. Overall, mobile games are the biggest digital gaming segment, with more than 150 billion U.S. While the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide. ![]()
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